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Kevin Wampler <wam### [at] uwashingtonedu> wrote:
> Although I don't really think it's worth the POV-team's limited time
> working on it, raytracing with limited recursion levels (and maybe other
> restrictions) on the GPU could be very useful for fast lower-quality
> renders used while modeling a scene -- similar to the current Quality=n
> setting.
It's not only about the quality of the rendering (in other words,
whether you could express all the textures, media and lighting features
of POV-Ray in CUDA), but also whether you can trace all POV-Ray primitives
with CUDA. Can you, for example, trace isosurfaces, the poly object or the
julia object with CUDA (even the next generation one)?
--
- Warp
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