Chambers wrote:
> JAppleyard wrote:
>> People are doing raytracing on CUDA already
>
> With fixed recursion levels. Not good enough.
Although I don't really think it's worth the POV-team's limited time
working on it, raytracing with limited recursion levels (and maybe other
restrictions) on the GPU could be very useful for fast lower-quality
renders used while modeling a scene -- similar to the current Quality=n
setting.
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