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"Kenneth" <kdw### [at] earthlinknet> schreef in bericht
news:web.4b1c6bb9338ab97565f302820@news.povray.org...
> Nice one, Thomas; very realistic, and a nice composition too, making good
> use of
> the 16X9 format.
>
> As has been mentioned, I also think the scene could benefit from some
> traced-on
> rocks or other small detail, to break up the smoothness of the mountain
> slope
> (perhaps just in the right foreground, with the rocks scaling down as they
> recede into the distance, just until they 'disappear' into the other
> detail of
> the scene.)
>
> Trying to duplicate the chaotic/jumbled look of nature is a tough
> assignment;
> I'm working on a similar problem, and find that no matter how much detail
> I add
> (rocks, plants, etc.), it *still* doesn't look like enough! Adding a
> normal of
> some kind to the mountain surface (granite, for example) can help,
> too--especially if the lighting angle really shows it off, as it would in
> your
> scene, I think.
>
Thank you, Ken! I hope to show an improved version soon. There are a number
of things I want to add especially to the foreground. Rocks is certainly
something I am thinking about and your suggestion to scale them down with
distance is excellent; I had not thought of it. There is a granite micro
normal added to the rock textures here, but in fact that does not work
really as intended. The reason I think is that the micro normal is out of
scale in comparison with the rock wall itself. In nature, you would not see
that at all. So, what I am going to do is try another approach by using an
overal spherical texture showing a coarse texture/normal in front, grading
into a smooth one towards the back.
Thomas
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