POV-Ray : Newsgroups : povray.binaries.images : Journey to an Unknown Region [wip] : Re: Journey to an Unknown Region [wip] Server Time
5 Nov 2024 01:22:42 EST (-0500)
  Re: Journey to an Unknown Region [wip]  
From: Thomas de Groot
Date: 7 Dec 2009 03:26:45
Message: <4b1cbc45@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.4b1c6bb9338ab97565f302820@news.povray.org...
> Nice one, Thomas; very realistic, and a nice composition too, making good 
> use of
> the 16X9 format.
>
> As has been mentioned, I also think the scene could benefit from some 
> traced-on
> rocks or other small detail, to break up the smoothness of the mountain 
> slope
> (perhaps just in the right foreground, with the rocks scaling down as they
> recede into the distance, just until they 'disappear' into the other 
> detail of
> the scene.)
>
> Trying to duplicate the chaotic/jumbled look of nature is a tough 
> assignment;
> I'm working on a similar problem, and find that no matter how much detail 
> I add
> (rocks, plants, etc.), it *still* doesn't look like enough! Adding a 
> normal of
> some kind to the mountain surface (granite, for example) can help,
> too--especially if the lighting angle really shows it off, as it would in 
> your
> scene, I think.
>

Thank you, Ken! I hope to show an improved version soon. There are a number 
of things I want to add especially to the foreground. Rocks is certainly 
something I am thinking about and your suggestion to scale them down with 
distance is excellent; I had not thought of it. There is a granite micro 
normal added to the rock textures here, but in fact that does not work 
really as intended. The reason I think is that the micro normal is out of 
scale in comparison with the rock wall itself. In nature, you would not see 
that at all. So, what I am going to do is try another approach by using an 
overal spherical texture showing a coarse texture/normal in front, grading 
into a smooth one towards the back.

Thomas


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