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High!
Reactor wrote:
> For creating a purely fictitious mesh, I would probably use Wings3D. You can
> start with a cube, smooth it once, then deform the vertexes randomly (via menu
> command), then smooth again. Vertex magnet operations would also let you decide
> a general shape.
Has Wings3D also a cratering tool?
See you in Khyberspace!
Yadgar
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