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High!
Reactor wrote:
> They cannot cast a shadow, if they do not absorb light (since the extinction is
> zero and there is no absorption). You can either fake a shadow, by placing
> another ring with the no_image keyword and allow it to cast a shadow, or you
> could adjust the media to make it do both.
>
> I am not sure what you mean by invisible rings that cast a shadow - they don't
> show up against the planet or space in lit areas, but the shadow does? Also,
> increasing all of the density_maps values is equivalent to increasing the
> scattering color (second parameter). Can you post some of the code?
Whenever I add even the slightest absorption media and/or extinction,
the rings simply disappear - but strangely, only now cast a shadow on
the planet!
Here is the code:
difference // rings
{
cylinder
{
<0, -0.11, 0>/sc, <0, 0.1, 0>/sc, 140390/sc
}
cylinder
{
<0, -0.12, 0>/sc, <0, 0.11, 0>/sc, 74510/sc
}
/* cylinder // unlit side!
{
<0, -0.15, 0>/sc, <0, -0.1, 0>/sc, 150000/sc
texture
{
cylindrical
texture_map
{
[0 Ring_UnlitSide_Map_1_to_255 ]
[255*(((140390-74510)/140390)/1500) Ring_UnlitSide_Map_256_to_510]
[510*(((140390-74510)/140390)/1500)
Ring_UnlitSide_Map_511_to_765]
[765*(((140390-74510)/140390)/1500)
Ring_UnlitSide_Map_766_to_1020]
[1020*(((140390-74510)/140390)/1500)
Ring_UnlitSide_Map_1021_to_1275]
[1275*(((140390-74510)/140390)/1500)
Ring_UnlitSide_Map_1276_to_1500]
}
scale 140390/sc
}
} */
#if (lores)
texture // low resolution texture: 255 entries in ring color map
{
pigment
{
cylindrical
color_map
{
#declare a=0;
#while (a<255)
#declare c=eval_pigment(Saturn_Rings_Colors,
<509/510-a/255, 0.5, 0>);
#declare f=eval_pigment(Saturn_Rings_Transparency,
<509/510-a/255, 0.5, 0>);
[a*(((140390-74510)/140390)/255) rgb c filter f.gray]
#declare a=a+1;
#end
}
scale 140390/sc
}
finish { F_Saturn_Rings }
}
#else
hollow
pigment { rgbt 1 }
interior
{
media
{
scattering
{
5, 1
eccentricity -0.4
extinction 0
}
// absorption 0.
density
{
cylindrical
/* density_map
{
[0 Ring_Color_Map_1_to_255]
[255*(((140390-74510)/140390)/1500) Ring_Color_Map_256_to_510]
[510*(((140390-74510)/140390)/1500)
Ring_Color_Map_511_to_765]
[765*(((140390-74510)/140390)/1500)
Ring_Color_Map_766_to_1020]
[1020*(((140390-74510)/140390)/1500)
Ring_Color_Map_1021_to_1275]
[1275*(((140390-74510)/140390)/1500)
Ring_Color_Map_1276_to_1500]
} */
density_map // preliminary low-res version
{
#declare a=0;
#while (a<255)
#declare c=eval_pigment(Saturn_Rings_Colors,
<509/510-a/255, 0.5, 0>);
#declare f=eval_pigment(Saturn_Rings_Transparency,
<509/510-a/255, 0.5, 0>);
[a*(((140390-74510)/140390)/255) rgb c*3000 /* filter
f.gray */ ]
#declare a=a+1;
#end
}
scale 140390/sc
}
}
}
#end
}
SetAxis(bodies[72][10], bodies[72][11])
translate Pos_Saturn/sc
}
See you in Khyberspace!
Yadgar
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