High!
Now as I got at least the planet's shadow on the unlit side of the rings
correctly, I wonder how I could have different degrees of transparency
within the rings - like it is with the real Saturn. I tried adding a
second density, now with a density_map instead of a color_map - but the
only thing I observed were different colors, while the transparency
remained uniform across all ring bands.
What is the difference between a color_map and a density_map within a
density statement?
Could I achieve different transparencies by adding an absorption media
with its own density_map? What values of that density map would affect
transparency?
See you in Khyberspace!
Yadgar
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