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> High!
>
> Jaime Vives Piqueres wrote:
>> If you scale UP the container, you have to scale DOWN the media
>> strength! Just try .05 instead 1338181 and you will see the effect...
>> I just tried it and works.
>
> With me, it didn't work at all... still the unlit side is completely
> dark! And when I tried the same combination of scattering and absorption
> on the real Saturn scene, where the rings are about 11 units wide (then
> respectively 1/11 for scattering and absorption strength), the entire
> ring (when viewed upon from the lit side) remains invisible, although
> its shadow is visible on the planet's body!
>
Sorry, I did a poor reading, and for the images I assumed too quickly your
problem was just the ultra-bright media... trying with your code on the last
message, I see that using extinction 0 gives the effect you are looking for.
But I still don't know very well why it doesn't works with the default,
teorically realistic, value of 1.
> watching TV shows instead of overburdening my feeble chicken brain with
> such monstrous tasks like raytracing...
I've a poor brain too, but I discovered it doesn't matters if you have the
power of unlimited "trial&error" at your disposal... ;)
P.S.: You still have the rgbf on the media, which doesn't works as you
think... and you even supplied some of the entries with 5 components colors!
(although it really doesn't matters for your problem).
--
Jaime Vives Piqueres
http://www.ignorancia.org
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