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> Your ring is 5.5 units wide, so I assumed that there is a 36.36 ratio
> between ring radius and scattering/absorption strength... but when I
> applied this to my test scene (not yet the real Saturn scene - for the
> time being, I'm somewhat reluctant to further mess up its already quite
> complicated code!) with a ring radius of 36,800 units, I only got a
> result quite similar the images posted at the top message of this
> thread!
If you scale UP the container, you have to scale DOWN the media strength!
Just try .05 instead 1338181 and you will see the effect... I just tried it
and works.
> [0 rgbf <1, 0.8, 0.7, 0.2> ] [0.1 rgbf <1, 0.8, 0.7, 0.2> ] [0.1 rgbf
> <0.1, 0.3, 0.1, 0.5>] [0.17 rgbf <0.1, 0.3, 0.1, 0.5>] [0.17 rgbf <0.85,
> 0.89, 0.94, 0.3>] [0.18 rgbf <0.85, 0.89, 0.94, 0.3>] [0.18 rgbf <0.99,
> 0.93, 0.45, 0.4>] [0.26 rgbf <0.99, 0.93, 0.45, 0.4>] [0.26 rgbf <0.5,
> 0.23, 0.61, 0.5, 0.4>] [0.36 rgbf <0.5, 0.23, 0.61, 0.5, 0.4>] [0.36 rgbf
> <1, 0.92, 0.93, 0.3>] [0.45 rgbf <1, 0.92, 0.93, 0.3>] [0.45 rgbf <0, 0,
> 0, 1>]
Indeed, I don't recall where on the docs I read it, but I seem to remember
that filter/transmit on density maps has no effect (or at least not the
effect you think it will have).
Regards,
--
Jaime Vives Piqueres
http://www.ignorancia.org
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