nemesis <nam### [at] gmailcom> wrote:
> > Talk about missing the point... ;)> I think it's perfectly on topic: how is a "physically-based" renderer supposed> to behave in the face of a situation beyond the realm of physics? Perhaps they> should do some phong shading?
So he should have used eg. 50% white instead of 100% to keep you happy?
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- Warp