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scott wrote:
>> I've been wondering the same thing, but I haven't made any effort to
>> find out if it's possible to do the Mandelbulb in POV. I figure
>> someone who knows a lot more than me will figure it out first.
>
> I think it would be easiest (ie not take 400 years) if you made a
> program in a faster language (eg C++) to write a df3 file, and then used
> POV to render the df3 file as an isosurface.
>
>
Like this?
http://news.povray.org/povray.binaries.animations/thread/%3Cweb.4b02da71bde7fd6d299b4a940%40news.povray.org%3E/
That 256x256x256 df3 took a few minutes to generate on my machine, so
the proof of concept works.
I haven't optimized the code too far yet, it's still using the trig
functions, but it can be used for any value N. It's ready to render a
XxYxZ resolution mesh at any zoom, defined by passing min and max values
for each dimension. Unfortunately it's not multi-threaded yet either,
but as soon as I learn a bit more about how to write that, the structure
of the code will require very little modification to allow that.
Chris
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