POV-Ray : Newsgroups : povray.pov4.discussion.general : Support of NURBS-Surfaces : Re: Support of NURBS-Surfaces Server Time
27 Apr 2024 23:40:19 EDT (-0400)
  Re: Support of NURBS-Surfaces  
From: Chambers
Date: 19 Nov 2009 00:17:14
Message: <4b04d4da$1@news.povray.org>
scott wrote:
> Being able to render the patches directly without triangulating would be 
> cool!  I guess you "just" need a ray-patch intersection formula - does 
> such a thing exist?  Or use some kind of sampling method like media to 
> find the surface?  I have no idea if that will be any faster than 
> splitting up into pixel sized triangles.


Sure, they exist.  I used to expand functions like that by hand for fun 
(yes, I was weird... actually, I'm *still* weird :) ).  I think a 
bicubic patch filled most of an 8.5x11 page if you wrote small ;)

...Chambers


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