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> I guess I got it.
>
> The following construct works properly:
>
> texture { uv_mapping pigment { image_map { ... } }
>
> This one doesn't:
>
> texture { pigment { uv_mapping image_map { ... } }
>
> Note the placement of the uv_mapping statement.
>
> I'll file an error report if nobody has done yet.
Didn't test it, but looking at my own scenes now, I can confirm this
finding: the ones I exported from Chief Architect where exported with
Poseray, which puts the uv_mapping inside the pigment, indeed... you're
fast, man!
--
Jaime Vives Piqueres
http://www.ignorancia.org
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