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Jaime Vives Piqueres schrieb:
>> clipka schrieb:
>>
>> ... and no, much to my surprise POV-Ray 3.6.2 ain't doin' it right
>> either.
>>
>> How come it has taken so long for this one to surface? You'd think it was
>> some trivial everyday case. And how the **** come I've done renders with
>> ample such partially-transparent objects casting /proper/ shadows?
>
>
> I don't know... but this happened sometimes to me with certain PNG files,
> and not with others. For example, all the trasnparent PNG files I export
> from Chief Architect seem to behave this way, but the ones from TORCS I
> used
> on my last post here and other scenes, work perfectly... except if I use
> filtering media or fog, of course.
I guess I got it.
The following construct works properly:
texture { uv_mapping pigment { image_map { ... } }
This one doesn't:
texture { pigment { uv_mapping image_map { ... } }
Note the placement of the uv_mapping statement.
I'll file an error report if nobody has done yet.
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