POV-Ray : Newsgroups : povray.binaries.images : Transparant shadow? : Re: Transparant shadow? Server Time
5 Nov 2024 01:21:59 EST (-0500)
  Re: Transparant shadow?  
From: clipka
Date: 11 Nov 2009 13:40:54
Message: <4afb0536$1@news.povray.org>
Jaime Vives Piqueres schrieb:

>> clipka schrieb:
>>
>> ... and no, much to my surprise POV-Ray 3.6.2 ain't doin' it right
>> either.
>>
>> How come it has taken so long for this one to surface? You'd think it was
>> some trivial everyday case. And how the **** come I've done renders with
>> ample such partially-transparent objects casting /proper/ shadows?
> 
> 
>   I don't know... but this happened sometimes to me with certain PNG files,
> and not with others. For example, all the trasnparent PNG files I export
> from Chief Architect seem to behave this way, but the ones from TORCS I 
> used
> on my last post here and other scenes, work perfectly... except if I use
> filtering media or fog, of course.


I guess I got it.

The following construct works properly:

     texture { uv_mapping pigment { image_map { ... } }

This one doesn't:

     texture { pigment { uv_mapping image_map { ... } }

Note the placement of the uv_mapping statement.

I'll file an error report if nobody has done yet.


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