High!
increase the thickness of the rings to 200 metres (rather than 20, which
would be the real thing) to get the difference object rendered correctly
at the scale I used for my Solar System (1 POV unit = 13477 kms).
I wonder how to get the shadow of the planet also extending across the
unlit side of the rings (whose ambient is 0.3, as in reality, some
sunlight is scattered through to the "lower" side)... should I try a
negative spotlight?
See you in Khyberspace!
Yadgar
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