|
![](/i/fill.gif) |
On 11/4/2009 9:52 PM, clipka wrote:
> I guess you'll agree there's something wrong with the reflection on the
> left side...
>
> Although artificially constructed, this scene may serve to showcase how
> raytracing computations can go wrong when ignoring gamma issues.
>
> Left side was rendered with POV-Ray 3.6 with default settings (i.e.
> without any gamma handling), right side was rendered with POV-Ray 3.7
> defaults (i.e. full-fledged gamma handling); the only difference between
> the scenes is in the brightness of the truly-grey squares, to roughly
> preserve the percieved contrast to the black-and-white-striped squares
> as seen on the unreflected plane (just as you would have to overhaul a
> legacy scene if you want to render it with full gamma handling).
Instead of arguing about it on this newsgroup, why don't one of you guys
write a wiki article so we can just go along step by step, starting from
the beginning?
Mike
Post a reply to this message
|
![](/i/fill.gif) |