> OK I fixed it. The dark areas in the reflection are actually the sky, not
> the floor! So I put a white sky in there (instead of black) and it looks
> exactly right now. (the dark area in the reflection *is* the floor in the
> distance)
OK maybe not totally fixed. I got the lighter reflection bit ok, but now
the dark areas around the caustics inside the rings are not as black as the
original. I give up!
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