|
|
>> To get physically correct results (well, as close as you get with
>> POV-Ray's "fresnel" feature), it should be:
>>
>> reflection { 0, 1 fresnel on }
...
> - when specifying "reflection{MIN,MAX fresnel on}", this will reduce the
> maximum reflectivity to MAX, while at the same time increasing the minimum
> reflectivity. However, MIN in this case is /not/ to be taken literally as
> the minimum effective reflectivity; instead, it specifies a kind of "zero
> reference" for reflectivity calculations; i.e. if the minimum reflectivity
> according to the Fresnel equations would be FRESNEL_MIN, the resulting
> effective minimum would be MIN + FRESNEL_MIN*(MAX-MIN).
Thanks for the confirmation, it was something that was not really very clear
at all in the docs.
Post a reply to this message
|
|