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scott escreveu:
>> So, I don't really think you're quite there yet if this render is any
>> indication. I'm not really concerned with the shadows or caustics,
>> but with the fact that the blue glass behind comes up with almost the
>> same color after passing through the red glass:
>
> Is this one better? I think the blue shows through better now (I used
> colour picker in PSP to get the exact shade of red and blue from the
> original image).
whoa! So much friggin' better! You truly nailed it, man! Right colors
and right smooth shadows and caustics! Only one of the light box
reflections in the blue torus is coming filtered red...
did you drop the media inside the torii? Post the changes, man! if you
feel like it, that is. It's not GPL'd... :D
> For me the hardest part is getting the lighting correct now, either the
> torii are too bright or the floor is too dark in the reflections. Using
> Fresnel should give 100% reflection around the edges of the torii, so I
> don't know why the floor is coming out so dark.
Perhaps going from .5 to 1 in the fresnel block? I think I go from 0 to
1 as is?...
BTW, it's not finished yet, but perhaps you'll want to play with it
sometime. Yet another take on another Mehran Moghtadai's mentalray render:
http://i35.tinypic.com/2ll20c0.jpg
the original:
http://en.wikipedia.org/wiki/File:Glass_is_Liquide.jpg
made in Blender with the reference picture as blue print and rendered in
Lux in, so far, 4 hours on a Core 2 Duo (at work :P)
Lighting is not quite the same but worse: he seems to have gone for
surrealism as the liquid inside seems to go beyond the glass sides, like
as if molten with it...
If you're interested, I may later convert it to pov format.
--
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