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scott escreveu:
> I think it's just a matter of tweaking the colours, filter/transmit
> parameters, reflection values, etc.
I gave up on that already. Lost lots of hours tweaking lots of
disparate parameters. At least there's not much of that with
physically-based renderers.
> I don't think that the Mental Ray shader is doing anything fundamentally
> different to POV or Luxrender.
Still, it seems to display some of the best glassware around. If it
requires this much tweaking, I wonder why so many users seem to get it
relatively easily in their renders.
--
a game sig: http://tinyurl.com/d3rxz9
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