SafePit schrieb:
> I like the paint and imperfections of the surface. Did you use a warp or other
> finish to do that?
Thanks. The irregularities in the reflection are simply two overlayed
"bumps":
normal {
average
normal_map {
[1 bumps 0.01 scale 2.0*in ]
[1 bumps 0.05 scale 20.0*in ]
}
}
where "in" is a distance equivalent to 1 inch in the model.
The rivets are just spheres.
The corrugated catwalk uses an isosurface based on a "bump map" image;
an actual bump map turned out to be problematic regarding the direction
of light (an old ailment of POV-Ray's bump mapping), and the isosurface
didn't bog down rendering time too much.
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