POV-Ray : Newsgroups : povray.binaries.images : D200 Photons : Re: D200 Photons Server Time
5 Nov 2024 03:14:50 EST (-0500)
  Re: D200 Photons  
From: Alain
Date: 18 Oct 2009 19:29:40
Message: <4adba4e4$1@news.povray.org>

> Seeking feedback. The render only took 4 days, 1.5 hours. The (plain) scene is
> derived from the Photons_Radiosity.pov, with my own shape used - a sphere with
> 200 numbered equal sized circular flat faces. The left is quite reflective and
> gives me pause to reconsider if a mirrorball can be adequately created in
> POVRAY.
> The right... I'd like to have one of those (in glass or plastic or whatever).
> 
> 
> 
> 
> ------------------------------------------------------------------------
> 

You obviously have poor bounding. The bounding boxes for the sphere, all 
200 facets and all 200 numbers are all pilled up and inflated to that of 
the sphere. Each ray must be tested against each and every litle component.
Try without the numbers, or use bump_maps for them. It should be much 
faster.
Considering the size of the numbers, faking it should be good enough.

The text object is relatively slow. Diferencing it from some object is 
slower. Multiply that slowdown by 200, add photons, transparency, 
reflection and dispersion, it's a perfect recipie for insane rendering 
times.


Alain


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