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> I am wondering if somebody can give me some suggestions on this or some
> other
> media parameter examples and resources.
I had a bit of a tinker with your code, and looked at those videos you
posted.
IMO the ink in those videos is a little unrealistic, as the under side of
the ink is too dark (it would be getting lit from the plane below the tank).
Or maybe I just can't figure out how to copy that effect in POV :-)
Anyway, I'm no expert, but the adjusted media block I came up is below. I
also turned off photons and made the light a bit brighter. (For test
renders you can reduce "samples" to 5 or so to speed up rendering)
Basically I got rid of the emission, and cranked up the scattering and
absorption. I think it certainly looks more "3D" than before.
media {
absorption 60*<1, 1, 1>
intervals 1
samples 20
method 3
scattering{ 4,<0.2,0.2,0.8>*50 }
density{ density_file df3 densFileName
interpolate 2
scale <1,2,1>
translate <-0.5, -1.5, -0.5>
color_map {
[0.00 rgb 0.0] // density at the border of the media
[0.05 rgb 0.2]
[1.00 rgb 1.0] // densitiy at the center of the media*/
}
}
}
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