POV-Ray : Newsgroups : povray.binaries.images : From TORCS to POV : Re: From TORCS to POV Server Time
31 Jul 2024 12:24:43 EDT (-0400)
  Re: From TORCS to POV  
From: Jaime Vives Piqueres
Date: 14 Oct 2009 14:28:32
Message: <4ad61850$1@news.povray.org>

> and think how far videogames have come in their fake but fast tech.  You
>  know there's something wrong with the world when fake scanline actually
>  looks better than raytracing... and at 60 FPS!

   Yes, specially racing games are highly realistic these days... but I think
most of the work to get that realism is not done "on the fly", but it's
baked into the textures.

> Of course, it doesn't help that TORCS models seem pretty low-poly when 
> compared to a top-notch modern game tech...

   Indeed... and I used some of the best tracks of the game! ...but TORCS is
not really about realism on the graphics, but on the racing experience. And
at that it seems very good to me... although I didn't play any recent
commercial game to compare with.

--
jaime


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.