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SharkD a écrit :
> On 10/13/2009 6:49 PM, Chris B wrote:
>> Render of a skull using the slope pattern:
>>
>> #declare XRayTexture = texture {
>> pigment {
>> slope{z}
>> pigment_map {
>> [0 color rgbt 2*<1,1,1,0.1>]
>> [0.75 color rgbt <0.1,0.6,2,1>]
>> [1 color rgbt <1,1,1,1>]
>> }
>> }
>> finish {ambient 1}
>> }
>> object{
>> skull26__null__
>> translate 0.1*x texture {XRayTexture}
>> no_shadow
>> }
>>
>> object{
>> skull26__null__ rotate -y*90
>> texture {XRayTexture}
>> no_shadow
>> }
>
> Very nice! Is this MegaPOV only?
>
> Mike
No!
The slope pattern is a POV-Ray native feature.
In the windows version's documentation, look at section 3.5.11.30 Slope
In some cases, it can looks somewhat like the aoi texture from mega-POV.
Alain
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