|
|
On 10/13/2009 6:49 PM, Chris B wrote:
> Render of a skull using the slope pattern:
>
> #declare XRayTexture = texture {
> pigment {
> slope{z}
> pigment_map {
> [0 color rgbt 2*<1,1,1,0.1>]
> [0.75 color rgbt <0.1,0.6,2,1>]
> [1 color rgbt <1,1,1,1>]
> }
> }
> finish {ambient 1}
> }
> object{
> skull26__null__
> translate 0.1*x texture {XRayTexture}
> no_shadow
> }
>
> object{
> skull26__null__ rotate -y*90
> texture {XRayTexture}
> no_shadow
> }
Very nice! Is this MegaPOV only?
Mike
Post a reply to this message
|
|