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Render of a skull using the slope pattern:
#declare XRayTexture = texture {
pigment {
slope{z}
pigment_map {
[0 color rgbt 2*<1,1,1,0.1>]
[0.75 color rgbt <0.1,0.6,2,1>]
[1 color rgbt <1,1,1,1>]
}
}
finish {ambient 1}
}
object{
skull26__null__
translate 0.1*x
texture {XRayTexture}
no_shadow
}
object{
skull26__null__
rotate -y*90
texture {XRayTexture}
no_shadow
}
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