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nemesis escreveu:
> Jim Charter escreveu:
>> Beautiful, I'm not alone.
>
> thank you. It's still kinda rough, though. Yesterday, I worked on it a
> bit more (despite vowing not to) and got it a bit more streamlined. I
> was planning to
haha, forgot to complete. :P
I was planning to only rework it after completing the ladder and
possibly the night sky...
>
>> (Looks like nurbs models? I revelled in the natural sympathy between
>> nurbs modelling and imaginary shoes modelling back doing my entry for
>> the IRTC "Worlds within Worlds" topic.)
>
> Just polygons and subdivision surfaces. Started with a plane (quad)
> scaled and loop cut it until getting quite a few lateral vertices that I
> moved around a bit until getting it to take the form of a foot. Then
> extruded it up to give it some volume, extruded again the top faces and
> scaled them a bit so as to leave border faces, which I them selected and
> extruded up and pushed edges here and there until for the front and
> back. Later I pushed the back faces up with some proportional editing
> on to give the high heel height. :) And then, extruded the bottom to
> make the heel proper (too bulky in this one, got that a bit better
> later). Lots of minor tweakings too...
>
>> And the Cinderella glass slipper is a natural for raytraced art.
>>
>> And for glass art too.
>>
>> http://www.dbrco.net/jk.test/Images/newblueshoe.jpg
>
> oh my! Now I feel an urge to try to reproduce that! :D
>
>> This set of ads resonates with me in a different yet similar way.
>> http://www.hautfashion.com/christian-louboutin-springsummer-2009-ad-campaign
>>
>
> Looks beautiful indeed. Though kinda bizarre seeing a shoe among
> fruits... :P
>
>> I know I would have gotten there, I know it! ;P
>
> I see inspiration coming back, huh? ;)
>
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