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Jim Charter escreveu:
> Beautiful, I'm not alone.
thank you. It's still kinda rough, though. Yesterday, I worked on it a
bit more (despite vowing not to) and got it a bit more streamlined. I
was planning to
> (Looks like nurbs models? I revelled in the natural sympathy between
> nurbs modelling and imaginary shoes modelling back doing my entry for
> the IRTC "Worlds within Worlds" topic.)
Just polygons and subdivision surfaces. Started with a plane (quad)
scaled and loop cut it until getting quite a few lateral vertices that I
moved around a bit until getting it to take the form of a foot. Then
extruded it up to give it some volume, extruded again the top faces and
scaled them a bit so as to leave border faces, which I them selected and
extruded up and pushed edges here and there until for the front and
back. Later I pushed the back faces up with some proportional editing
on to give the high heel height. :) And then, extruded the bottom to
make the heel proper (too bulky in this one, got that a bit better
later). Lots of minor tweakings too...
> And the Cinderella glass slipper is a natural for raytraced art.
>
> And for glass art too.
>
> http://www.dbrco.net/jk.test/Images/newblueshoe.jpg
oh my! Now I feel an urge to try to reproduce that! :D
> This set of ads resonates with me in a different yet similar way.
> http://www.hautfashion.com/christian-louboutin-springsummer-2009-ad-campaign
Looks beautiful indeed. Though kinda bizarre seeing a shoe among
fruits... :P
> I know I would have gotten there, I know it! ;P
I see inspiration coming back, huh? ;)
--
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