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>> Really? I was under the impression that splines can describe any
>> possible surface.
>
> How do you render a splined surface directly? Even POV converts them to
> triangles first!
It's news to me that POV supports splines in the first place.
>> Triangles, on the other hand, can only give a crude approximation to
>> curves.
>
> In practice display devices are made of pixels, so using triangles you
> can always get exactly the same output as using the true curve.
Only if you have the original curve to hand.
> Have you ever seen any "crude approximations" to curves in film CG?
Have you ever seen any curved surfaces in computer games?
If you *insist* on using triangles, you're going to need a hell of a lot
of them to fake the appearence of a good curve. That means you either
need a triangle mesh of absurd dimensions, or you need to generate the
triangles on the fly.
What all known computer games do is use a static, very low resolution
triangle mesh and then smother it with lashes of low-level trickery to
give a vague semblance of curvature.
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