scott escreveu:
>> Most games just precompute GI. (Usually at too low resolution...)
>
> This is fine if nothing moves or changes colour in your game.
http://www.youtube.com/watch?v=FqeXuO2AlEE
http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf
A GPU implementation of instant radiosity presented at this year's
SIGRAPH. Yeah, objects move around and affect GI. be very afraid...
Of course, that's only in the triangle mesh-world, not in the world of
perfect sphere surfaces...
--
a game sig: http://tinyurl.com/d3rxz9
Post a reply to this message
|