POV-Ray : Newsgroups : povray.binaries.images : Picking up steam... slowly... : Re: Picking up steam... slowly... Server Time
31 Jul 2024 20:16:47 EDT (-0400)
  Re: Picking up steam... slowly...  
From: clipka
Date: 22 Sep 2009 13:03:41
Message: <4ab9036d$1@news.povray.org>
Alain schrieb:

> Punching holes in any object result in bounding inefeciency, that 
> increases the render time.

I know that, but...

> Each and every ray that encounter the bounding box of one of the struts 
> needs to be tested against the strut AND every object used to make the 
> holes.

... for some reason the many, many small cylinders I'm cutting away to 
round off inward edges don't seem to matter that much.


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