Alain schrieb:
> Punching holes in any object result in bounding inefeciency, that
> increases the render time.
I know that, but...
> Each and every ray that encounter the bounding box of one of the struts
> needs to be tested against the strut AND every object used to make the
> holes.
... for some reason the many, many small cylinders I'm cutting away to
round off inward edges don't seem to matter that much.
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