Thomas de Groot schrieb:
> Impressive and interesting. Nice texture too. I am curious to see how long
> you will be able to sustain the CSG construction before render times become
> unmanageable...
I guess that will not happen at all.
I actually found that the detail stuff isn't so much of a problem - it
was the big holes punched into the main struts that bogged down render
times for some reason I didn't fully grasp. I'm using a different
approach for them now, which is much more render-time-friendly:
Previously, I had defined those holes separately from the struts' basic
outline, each of these being a complex compound based on a prism shape.
Changing this to use just one multi-loop prism made quite some difference.
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