POV-Ray : Newsgroups : povray.off-topic : Be very afraid... : Re: Be very afraid... Server Time
28 Sep 2024 19:18:17 EDT (-0400)
  Re: Be very afraid...  
From: nemesis
Date: 21 Sep 2009 12:03:36
Message: <4ab7a3d8$1@news.povray.org>
Orchid XP v8 escreveu:
> http://boards.polycount.net/showthread.php?t=65805

Looks like just regular Crysis with increased texture definition.

These look far more impressive:
http://www2.picturepush.com/photo/a/1673205/img/Crysis/Crysis-2009-05-03-00-02-57-70.png
http://www3.picturepush.com/photo/a/1662311/img/Crysis/Crysis-2009-04-30-20-06-28-60.png
http://img4.abload.de/img/2pblu.jpg

I see more of Crysis as an intense research in interactive CG than as a 
game.

Some of the settings are pretty instructive as well:

; Post Processing
r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 4
r_Flares = 1
r_MotionBlurShutterSpeed = 0.02
r_Coronas = 1
r_MultiGPU=1

; Shaders and Lighting
r_SSAO=1
r_ssao_amount=0.5
r_SSAO_darkening=1.255
r_SSAO_quality=2
r_SSAO_radius=2
r_SSAO_blur 4
r_SSAO_blurriness 1
r_Usepom = 1
r_sunshafts = 1
r_Beams=3
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices=300

;HUMAN EYE
r_EyeAdaptationBase=0.001
r_EyeAdaptationFactor=1
r_EyeAdaptionBase=0.0
r_EyeAdaptionClamp=2.75
r_EyeAdaptionSpeed=0.1
r_HDRBrightOffset=128
r_HDRlevel=0.7525

; Shadows
e_shadows = 1
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=1
e_shadows_from_terrain_in_all_lods = 1
e_shadows_cast_view_dist_ratio = 0.8
r_ShadowBlur=3.0
e_shadows_max_texture_size=1024
r_ShadowJittering=1.1
r_SSAO_downscale_ztarget=0

; Object Detail
e_obj_quality=4
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=2
i_rejecteffects=1
sys_flash_curve_tess_error=2
e_view_dist_ratio=120
e_max_view_dst_spec_lerp=1
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_DrawFaceAttachments=1
ca_AttachmentCullingRation=60
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist=200

; Vegetation
e_foliage_wind_activation_dist = 35
es_DebrisLifetimeScale = 1
r_DetailNumLayers = 2
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
r_TexAtlasSize = 2048
e_vegetation_bending = 2
e_vegetation_min_size=0
e_proc_vegetation=1
e_vegetation_use_terrain_color=1
q_shaders=3

; Particles
e_particles_quality=4
e_water_ocean_soft_particles= 1
e_particles_max_emitter_draw_screen = 64
e_particles_object_collisions=1
r_UseSoftParticles = 1
e_particles_thread=1

; Water
r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0
r_WaterCaustics=1
r_WaterRefractions=1
r_WaterReflections=1
r_WaterGodRays = 1
e_water_ocean_fft=1
e_water_tesselation_amount = 10
e_water_tesselation_swath_width=10
q_ShaderWater=4
e_phys_ocean_cell = 0.3
r_WaterUpdateFactor = 0

; Misc
e_max_entity_lights = 20
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 35
g_ragdollMinTime = 15
e_terrain_ao=1
e_terrain_normal_map=1
i_lighteffects = 1

; LODs
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio=1.8
e_cull_veg_activation = 90
e_view_dist_ratio_vegetation = 85
e_particles_lod=0.6
es_MaxPhysDist=60
es_MaxPhysDistInvisible=25
e_terrain_lod_ratio=0.6
e_view_dist_ratio_detail=80
e_lod_ratio=10
e_lod_min=0
e_lods=0
e_detail_materials_view_dist_xy=8192
e_detail_materials_view_dist_z=512
r_DetailDistance=20
e_terrain_texture_lod_ratio=0.1
e_view_dist_ratio=200

; FPS Gain commands
r_UseEdgeAA=2
r_TerrainAO_FadeDist=1
r_GeomInstancing=1
e_vegetation_static_instancing=0
e_gsm_lods_num = 5
e_gsm_range = 4
e_gsm_cache = 0
e_ram_maps = 1
e_dissolve = 1

source:
http://www.overclock.net/pc-games/498803-photorealistic-crysis-real-lifesis-mod-discussion-16.html

and more:
http://images.google.com/images?q=crysis+photorealistic+mod

-- 
a game sig: http://tinyurl.com/d3rxz9


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