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stbenge wrote:
> It's a mesh stone shape, with many mesh inclusions. Each inclusion is a
> disc-shaped chip, colored randomly, and given a specular highlight with
> a metallic value of one to really bring out the color. They were placed
> randomly. The ones residing inside the stone were rendered, the rest
> were not.
I was wondering how you could simulate the fire effect that opals have.
Very tough thing to simulate in CG, if you ask me. I've not attempted
this, but I have given it some thought.
BTW, I built a nice list of dispersion and IOR values for many types of
gemstones/minerals. Does anyone think this could be of utility at all?
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