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tony schrieb:
> I am exporting from blender with Blend2Pov. These are the data from the camera
> in my scene:
>
> camera { perspective angle 83.125 location <-0.347254,2.04441,-1.44341> right
> 0.74813*x sky <0,1,1.21856e-007> look_at <-0.347254,2.04441,-0.44341>}
>
> I put in blender a lens shift y: -0.19
I don't think lens shift is possible at all when using look_at to orient
the camera, as it will automatically reassign the up, right and
direction vectors.
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