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Edouard schrieb:
>
> Umm, there also seem to be some rendering artefacts that I think are to do with
> turning normals on in radiosity under the latest 3.7 beta.
Can you be more specific?
What I do see are two horizontal lines which are quite definitely
radiosity artifacts indeed, but those are not particularly related to
turning on normals. They are a general result of samples being taken
during the final render, which are just more prone to appear when
normals are turned on, for the simple reason that it requires a higher
sample density.
Make sure you have always_sample off, low_error_factor set to something
like 0.5, and reduce the pretrace_end value.
The radiosity statistics may give you a hint how good your pretrace
settings are. I recommend making sure that no more than half the total
number of samples is taken during the main render.
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