"Mike Raiford" <"m[raiford]!at"@gmail.com> schreef in bericht
news:4a9c0807$1@news.povray.org...
> I think Blender and other modeling programs use them as well. I'm betting
> inside a lot of games that use D3D hardware probably use them, since they
> can give better surface normal results. Many of the commercial 3D packages
> can use them, too.
Ah! I remember now that GeoControl (a heightfield program) can generate
normal maps too. I always wondered what I could do with them... in Pov I
mean... :-)
Thanks for lighting my dim understanding torch...
Thomas
Post a reply to this message
|