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Stephen wrote:
> Thanks Mike,
> I could have Googled it but I was doing an "Invisible" :P
> What applications are they used in?
The one I've been messing with was output by the game Spore, when I
exported my creature to a mesh.
I think Blender and other modeling programs use them as well. I'm
betting inside a lot of games that use D3D hardware probably use them,
since they can give better surface normal results. Many of the
commercial 3D packages can use them, too.
--
~Mike
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