"Edouard" <pov### [at] edouard info> schreef in bericht
news:web.4a9b91f361fec964e45f5ea40@news.povray.org...
> Can you explain again what the problem you are seeing looks like? There
> are a
> few things that can contribute to the quality, and I still suspect that
> the DF3
> interpolation code is POV has some odd quirks...
I assume (but I may be wrong) that the macro calculates the proximity equaly
in all three spatial directions. What you see on the image are the three
used pigments in the pigment_map distributed by the macro more or less
laterally from lower left of the building to upper right, which I find
strange for a symmetrical object.
Thomas
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