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clipka wrote:
> stbenge schrieb:
>> Render that and you have no SSS effect, you only get backside
>> illumination effects. You might as well have not even given that
>> object media.
>>
>> An object's media (or interior fading) will not cast shadows onto the
>> object itself.
>
> That's not how it should be of course.
I thought so too, but figured there was a good reason why the developers
left out support for it.
> Now that you mention it, I didn't add any code to explicitly inform
> POV-Ray that during the backside shadow testing we're /inside/ the
> object of course (if it is solid and not just a patch). Symptoms to be
> expected: Failure of POV-Ray to compute media for the object...
>
> Ouch.
Unless I'm mistaken, such a thing would have gone unnoticed for a long
time...
BTW, thank you for all the effort you've been putting into POV lately :)
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