POV-Ray : Newsgroups : povray.binaries.images : trying to combine SSS and radiosity (80kb jpeg) : trying to combine SSS and radiosity (80kb jpeg) Server Time
31 Jul 2024 14:24:43 EDT (-0400)
  trying to combine SSS and radiosity (80kb jpeg)  
From: stbenge
Date: 29 Aug 2009 17:36:07
Message: <4a999f47@news.povray.org>
Hi everyone,

Now that we have backside illumination in 3.7, I thought I would try to 
combine subsurface scattering and radiosity with it.

I used two objects to get the SSS effect. One object is inside the 
other, scaled along the normals so that it fits neatly inside. The 
outside object uses unrealistic diffuse n,n values. The inside object is 
just a container for media.

The backside illumination takes media (and also the 
fade_power/fade_distance/fade_color interior attributes, not used here) 
into account, so what we have is an opaque, paper-like shell filled with 
a light-attenuating medium to keep the rays from going too far.

If POV could have an object look at its own interior media (and 
fade_power stuff), two objects would not be needed for this effect.

Here is a quick look at the objects and materials:

union{
  object{dodecaWire_p1_
   pigment{rgb 1 transmit 0}
   finish{diffuse .25,.75}
  }
  object{dodecaWire_p2_
   pigment{rgbt 1}
   interior{
    media{absorption<.25,.5,1>*15}
   }
  }
  hollow
}

Notice in the image how shadows cast from the POV logo do not make much 
of a difference in the SSS effect. The is the main reason I consider 
this only a partial success.

Perhaps this technique could shed some light on how radiosity and 
subsurface scattering may someday be joined happily? Perhaps also 
somebody can trick POV into allowing an object to recognize its own 
interior media and fade_stuff as far as backside illumination goes? That 
would be cool :D

Sam


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