|
|
some time away from pov, back to basics. Rendered under ancient 3.6 and
the old radiosity...
#include "colors.inc"
background { rgb 0 }
#default {finish {ambient 0 diffuse .6}}
global_settings {
ambient_light 0
radiosity { brightness 1.4 count 256*4 pretrace_end .006 error_bound .2 }
}
camera { location <-7, 4, -8> look_at 0
angle 60
focal_point y blur_samples 30*5 aperture .3 variance 0 confidence 1
}
// main light source and radiosity equivalent
light_source { 30*<1,1,-1> White/1 area_light 3*x,3*y,3,3 circular jitter }
box { -3/2,3/2 scale z/10 scale 7
pigment { rgb 1 } finish { ambient 10 diffuse 1 }
translate -z*70 rotate <45,-45> no_reflection
}
// backlight
light_source { 9*<-2,2,5> rgb <1,1,.7>*.8 shadowless }
plane { y 0 pigment { checker Black White } }
sphere { y 1 pigment { Red } }
cylinder { 0, 2*y 1 pigment { Yellow } translate 4*z rotate y*90*0 }
box { -1,1 translate y pigment { Magenta } translate 4*z rotate y*90*1 }
cone { 0, 1, 2*y, 0 pigment { Orange } translate 4*z rotate y*90*2 }
torus { 1,.5 translate y*.5/2 pigment { Green } translate 4*z rotate
y*90*3 }
Post a reply to this message
Attachments:
Download 'semana1e2.png' (303 KB)
Preview of image 'semana1e2.png'
|
|