POV-Ray : Newsgroups : povray.binaries.images : Rusty Thing on Beach : Re: Rusty Thing on Beach Server Time
31 Jul 2024 20:21:32 EDT (-0400)
  Re: Rusty Thing on Beach  
From: clipka
Date: 24 Aug 2009 08:06:50
Message: <4a92825a@news.povray.org>
stbenge schrieb:
>> It also seems to give much cleaner results than my reusing radiosity 
>> data.
> 
> In a way, this is true. But my methods wreak havoc upon memory and CPU 
> usage.

Sure they do - unless they're implemented in a compiled language and the 
data cached.

>> - It can be used to model an object with dirty crevices and worn-out 
>> edges that has recently been transported to someplace else; my 
>> approach can only detect proximity to /any/ geometry, and cannot 
>> easily be limited to a subset of the scene geometry (let alone some 
>> geometry that isn't even in the scene).
> 
> Is this good or bad for your method? It seems that having access to 
> ~any~ scene geometry is good. My method is restrictive and costly for 
> high numbers of objects.

I'd say it depends on what you want to do. At the moment, neither method 
seems to be the silver bullet.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.