POV-Ray : Newsgroups : povray.binaries.images : Rusty Thing on Beach : Re: Rusty Thing on Beach Server Time
31 Jul 2024 20:11:58 EDT (-0400)
  Re: Rusty Thing on Beach  
From: stbenge
Date: 24 Aug 2009 04:17:11
Message: <4a924c87$1@news.povray.org>
clipka wrote:
> You're making a point there. Strange that I didn't think of that myself: 
> After all, I did come up with that backside illumination thing, which 

Wait up! You haven't dismissed it as a curiosity, have you? I think even 
if it makes a cameo appearance in a beta somewhere, I might like to see 
  it :)

> (among other) engages radiosity in just this manner. So yes, the 
> radiosity code /could/ just as well be used to detect outward edges as 
> well.
> 
> If it's done smart enough, the radiosity code could be used in a 
> "lightweight" variant for surfaces that want edge proximity but not 
> backside radiosity illumination, so that could somewhat keep the 
> rendering time from exploding: After all, in those cases sample rays 
> need to be shot only to determine the distance to nearby objects in that 
> direction, without the need to do any texture computations there.

Now, is this a process that follows from screen-level evaluation? Or 
does the sampling fill 3D space evenly? Both? I guess what I mean to 
ask, is will there be a change in the pattern between animation frames?


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