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I would also add this detail. Although:
sphere {<0,0,0>3
translate x*60
rotate x*rand(rnd_tree)*360
rotate y*rand(rnd_tree)*360
rotate z*rand(rnd_tree)*360
pigment {White}
}
should produce the same result as:
sphere {<0,0,0>3
translate x*60
// rotate x*rand(rnd_tree)*360
rotate y*rand(rnd_tree)*360
rotate z*rand(rnd_tree)*360
pigment {White}
}
the use of this first superfluous rand() affects the values extracted by
the 2nd and 3rd rand(). In this case therefore we obtain values that don't
seem to follow any pattern.
Be recorded as comment on the peculiarities of the rand () function and
nothing else.
B. Gimeno
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