POV-Ray : Newsgroups : povray.binaries.images : Ripple Tank Sim : Re: Ripple Tank Sim Server Time
31 Jul 2024 22:20:33 EDT (-0400)
  Re: Ripple Tank Sim  
From: clipka
Date: 12 Aug 2009 14:25:18
Message: <4a83090e$1@news.povray.org>
stbenge schrieb:
> I'm all for misusing programs and languages in this way. Heck, I'd go as 
> far as to say that the more unique ways you can find to accomplish a 
> singular goal, the better! "Unique ways" being the key of course ;)

Yeah, I'm in for such stuff, too.


>> Next on the agenda: Game of life.  Should be a piece of cake if done
>> properly: Read in last frame, apply a color map according to 
>> birth/death rules  overlay with 8 tuned-down displaced copies to add 
>> birth/death
>> hints for the next step - render.
> 
>  Ah, with the #if statement right near the apex of that calculation? And 
> with an average pattern instead of a function? Any way, I'd like to see 
> it :)

What #if statement? The code won't need any #if :-) (the color map will 
serve as a kind of #switch statement).


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