|  |  | stbenge schrieb:
> Good job! I think I'll stick to C programming for this effect though. 
> It's easy enough to produce a barrier and generator mask using POV, and 
> then take it into C to run the sim :/
I mainly did it because the C(/++) program I had written earlier only 
produced ASCII art output, and it did quite well for starters, but I got 
tired of its limitations, and was too lazy to integrate support for 
proper image reading and writing ;-)
And, of course, misusing POV-Ray in this manner was an interesting 
challenge to do ;-)
Next on the agenda: Game of life. Should be a piece of cake if done 
properly: Read in last frame, apply a color map according to birth/death 
rules, overlay with 8 tuned-down displaced copies to add birth/death 
hints for the next step - render.
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