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"clipka" <ano### [at] anonymousorg> schreef in bericht
news:4a812162@news.povray.org...
>a ripple tank simulation, computed with POV-Ray 3.7.0.beta.33; original
> size of render: 300x100 pixels (this is a scaled-up 100x100 excerpt);
> frame 6000 of 9999, total computation time for the whole sequence 30
> minutes on a Core i7 (7 threads).
>
> Green area indicates wave generator shape; red areas indicate barriers.
>
> (An optimized C program could probably do the whole smash in a matter of
> seconds - even a naive attempt does it in about a minute - but that's
> not the point :P)
>
> As an interesting side note, although performing bulk mathematical
> simulation, the SDL script doesn't use a single function (except for
> auxiliary purposes), not a single array, no file #write or #read, and
> only a single control statement (an #if, for special treatment of the
> very first frame). Virtually all it does is render frame after frame of
> the animation.
>
This is VERY interesting as we all - sooner or later - need HF's for water
reflecting/refracting from obstacles. I know I did for my TC-RTC
contribution, but I let it be for the time being.
Thomas
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