POV-Ray : Newsgroups : povray.binaries.images : Ripple Tank Sim : Re: Ripple Tank Sim Server Time
5 Nov 2024 07:20:18 EST (-0500)
  Re: Ripple Tank Sim  
From: Thomas de Groot
Date: 11 Aug 2009 10:45:03
Message: <4a8183ef$1@news.povray.org>
"clipka" <ano### [at] anonymousorg> schreef in bericht 
news:4a812162@news.povray.org...
>a ripple tank simulation, computed with POV-Ray 3.7.0.beta.33; original
> size of render: 300x100 pixels (this is a scaled-up 100x100 excerpt);
> frame 6000 of 9999, total computation time for the whole sequence 30
> minutes on a Core i7 (7 threads).
>
> Green area indicates wave generator shape; red areas indicate barriers.
>
> (An optimized C program could probably do the whole smash in a matter of
> seconds - even a naive attempt does it in about a minute - but that's
> not the point :P)
>
> As an interesting side note, although performing bulk mathematical
> simulation, the SDL script doesn't use a single function (except for
> auxiliary purposes), not a single array, no file #write or #read, and
> only a single control statement (an #if, for special treatment of the
> very first frame). Virtually all it does is render frame after frame of
> the animation.
>

This is VERY interesting as we all - sooner or later - need HF's for water 
reflecting/refracting from obstacles. I know I did for my TC-RTC 
contribution, but I let it be for the time being.

Thomas


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