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> Another render, with the octaves parameter to f_ridged_mf() reduced to two.
>
> Don't mind the funny horizon in these scenes; that's an artifact of me
> using:
> sky_sphere {
> pigment {
> gradient y
> translate y * 1
> color_map {
> [0 rgb <0.25, 0.75, 1>]
> [1 rgb <0, 0, 0.75>]
> }
> }
> }
> without an infinite ground plane.
>
>
> ------------------------------------------------------------------------
>
Change your sky_sphere this way:
sky_sphere {
pigment {
marble rotate 90*z
translate y * 1
color_map {
[0 rgb <0.25, 0.75, 1>]
[1 rgb <0, 0, 0.75>]
}
}
}
or
sky_sphere {
pigment {
gradient y triangle_wave
translate y * 1
color_map {
[0 rgb <0.25, 0.75, 1>]
[1 rgb <0, 0, 0.75>]
}
}
}
Alain
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