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> Luxrender:
> + Very realistic results.
> + Nice blender integration (other commercial suites too).
> + Imho good developer activity.
> + Adjust lighting during rendering !!!!
> + Easy scaling using active network interface, can add render nodes on
> the fly (which is really needed, see below :-)).
> - Damn long render times.
>
> POVRay:
> + Endless possibilities due to the SDL and windows frontend. I like to
> have full control using text files (I'm a software developer).
> + Nice control to scale render time (Comment out parts, use flags to
> scale quality, ...).
> + Easy way to enhance scene by scripting.
> + Working on ultra complex scenes even on ultra slow machines, text rules
> :)
> - Development seems a bit slow (no critic!, just a bit frustating).
> - Some issues I can't handle (Can be seen in the POV-render (the second
> one below)), maybe some POVray pro can tell me how to circumvent them:
> - Areas with bad anti-alias, sometimes, even with really high AA
> settings (see edges in the top right area).
> - Areas which have no direct lighting do not show any normal effects
> (All walls have bumps, but this can be seen behind the plant only).
>
> At the end, I like both and I will investigate more time in both engines
> (others too).
Did you look at MCPov? It is a patch for POV that will make it closer to
Luxrender output (ie more physically realistic results for global lighting,
but much longer render times)
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